![]() ![]() Petrified enemies that are killed cannot be broken into multiple pieces even with +100% Gore chance from Amalgam Ripkas True Steel.Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible. When Rumblers have taken damage, use Petrify on them to fully heal them to maximum health.Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight. ![]() Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules.This can further empower damage dealt by Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation. Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities.While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.Since Petrify's cone is created at the end of the casting animation, Natural Talent and/or Speed Drift can speed up the process to produce a nearly instant flash.However, enemies petrified by other Warframes do not drop Rubble.Subsuming Atlas to the Helminth will offer Petrify and its augments to be used by other Warframes.Casting Petrify will interrupt Atlas' actions and movement.Once the enemy breaks free, it can be petrified once again. Using Petrify on an enemy that is currently solidified will not refresh the stone duration.Enemies will turn a darker tone and obtain a stone texture upon being petrified.Bosses and Capture targets can not be petrified.If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.Any duration-based status effect, such as a Slash proc, that is applied before an enemy is petrified will run its normal duration.Petrified enemies are not immune to new status effects.Rumblers' health pool is instantly restored to 100%.Tectonics's Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.Killing petrified enemies will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.Casting animation speed is affected by Natural Talent and Speed Drift.True damage type modifier is also increased.Does not apply to armor, where it would have a multiplicative effect.More effective on resistant enemies, less effective on already vulnerable enemies.Once petrified, it becomes 100% weak (+100%) to Viral and 0% resistant (+0%) to Gas a 14.3% increase in Viral damage, and a 100% increase in Gas damage. This is additive with existing values, for example: Cloned Flesh is 75% weak (+75%) to Viral and 50% resistant (-50%) to Gas. Damage type modifier works by increasing modifiers by +50%, up to +100%.Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.Petrified enemies have their damage type modifiers increased by +50% and are completely disabled from attacking or moving for 5 / 10 / 15 / 20 seconds. All enemies caught within the cone are instantly turned into stone. Atlas unleashes his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60° field of view. ![]()
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